{"id":4467,"date":"2020-11-02T11:30:59","date_gmt":"2020-11-02T10:30:59","guid":{"rendered":"http:\/\/www.ispc.cnr.it\/?p=4467"},"modified":"2024-01-11T17:08:46","modified_gmt":"2024-01-11T16:08:46","slug":"il-cnr-ispc-al-rome-videogame-lab-applied-videogames-digital-heritage-e-scienze-della-cognizione","status":"publish","type":"post","link":"https:\/\/www.ispc.cnr.it\/it_it\/2020\/11\/02\/il-cnr-ispc-al-rome-videogame-lab-applied-videogames-digital-heritage-e-scienze-della-cognizione\/","title":{"rendered":"IL CNR ISPC al Rome Videogame Lab: Applied Videogames, Digital Heritage e Scienze della Cognizione"},"content":{"rendered":"<div class=\"wpb-content-wrapper\"><div data-parent=\"true\" class=\"vc_row row-container\" id=\"row-unique-0\"><div class=\"row limit-width row-parent\"><div class=\"wpb_row row-inner\"><div class=\"wpb_column pos-top pos-center align_left column_parent col-lg-2 single-internal-gutter\"><div class=\"uncol style-light\"  ><div class=\"uncoltable\"><div class=\"uncell no-block-padding\" ><div class=\"uncont\" ><\/div><\/div><\/div><\/div><\/div><div class=\"wpb_column pos-top pos-center align_left column_parent col-lg-8 single-internal-gutter\"><div class=\"uncol style-light\"  ><div class=\"uncoltable\"><div class=\"uncell no-block-padding\" ><div class=\"uncont\" ><div class=\"vc_custom_heading_wrap \"><div class=\"heading-text el-text\" ><h2 class=\"h2\" ><span><\/p><\/span><span><h3 style=\"text-align: center;\">Il CNR ISPC al Rome Videogame Lab<\/h3><\/span><span><p style=\"text-align: center;\"><span style=\"font-weight: 400;\">Il 5 novembre 2020, <\/span><span style=\"font-weight: 400;\">il CNR ISPC della sede di Firenze organizza il workshop &#8216;UnVirtual Realities&#8217; per parlare di <em>applied videogames<\/em>, <em>digital heritage<\/em> e Scienze della Cognizione, in occasione del Rome Videogame Lab, l&#8217;evento italiano dedicato alle simulazioni virtuali interattive della realt\u00e0 (<em>applied games<\/em>) che attraverso il gioco raggiungono obiettivi educativi, formativi, di marketing e di sensibilizzazione sociale e culturale.\u00a0\u00a0<\/span><\/p><\/span><span><h5 style=\"text-align: center;\"><strong>5 novembre 2020, ore 15.00 &#8211; 16.30\u00a0<\/strong><\/h5><\/span><span><h5 style=\"text-align: center;\">Evento online<\/h5><\/span><span><p><\/span><\/h2><\/div><div class=\"clear\"><\/div><\/div><div class=\"uncode_text_column\" ><p>La visita \ufb01sica ad un sito, un castello o un monumento rimane insostituibile. Ma quando spostarsi non \u00e8 possibile, allora\u00a0<strong>cosa pu\u00f2 avvicinare un&#8217;esperienza virtuale a quella reale, dal punto di vista percettivo, emozionale, cognitivo e sociale?<\/strong> Come possono contribuire la ricerca, l\u2019arte, il design a costruire una nuova generazione di <em>applied games<\/em>?<\/p>\n<p><strong>UnVirtual Realities\u00a0\u00e8 il workshop organizzato dal CNR ISPC della sede di Firenze il prossimo 5 novembre dalle ore 15.00 alle ore 16.30<\/strong>, nell&#8217;ambito della manifestazione nazionale <a href=\"https:\/\/www.romevideogamelab.it\/it\/\">Rome Videogame Lab<\/a>, che discute di questi temi, coinvolgendo ricercatori e sviluppatori di videogiochi, che si confronteranno sui nuovi approcci &#8216;ibridi&#8217; al patrimonio culturale, tra reale e virtuale, tra esperienza da remoto e coinvolgimento personale.<\/p>\n<p>\u201cUnVirtual\u201d perch\u00e9, in questo straordinario periodo che tutti stiamo vivendo, \u00e8 aumentato l\u2019interesse verso esperienze a distanza, digitali ma che siano in grado di avvicinarci alla realt\u00e0, anche attraverso l&#8217;ibridazione dei media e delle modalit\u00e0 di interazione, a nuove forme di esperienze come <em>Interactive Stories<\/em>, <em>Immersive Theaters<\/em>, Formazione in telepresenza, <em>Collaborative Gaming<\/em>, <em>Hybrid Reality Experiences<\/em>.<\/p>\n<\/div><div class=\"uncode-single-media  text-center\"><div class=\"single-wrapper\" style=\"max-width: 90%;\"><div class=\"tmb tmb-light  tmb-media-first tmb-media-last tmb-content-overlay tmb-no-bg\"><div class=\"t-inside\"><div class=\"t-entry-visual\"><div class=\"t-entry-visual-tc\"><div class=\"uncode-single-media-wrapper\"><img decoding=\"async\" class=\"wp-image-4502\" src=\"https:\/\/www.ispc.cnr.it\/wp-content\/uploads\/2020\/10\/videogamelab_copertina.jpg\" width=\"1656\" height=\"630\" alt=\"\" srcset=\"https:\/\/www.ispc.cnr.it\/wp-content\/uploads\/2020\/10\/videogamelab_copertina.jpg 1656w, https:\/\/www.ispc.cnr.it\/wp-content\/uploads\/2020\/10\/videogamelab_copertina-300x114.jpg 300w, https:\/\/www.ispc.cnr.it\/wp-content\/uploads\/2020\/10\/videogamelab_copertina-1024x390.jpg 1024w, https:\/\/www.ispc.cnr.it\/wp-content\/uploads\/2020\/10\/videogamelab_copertina-768x292.jpg 768w, https:\/\/www.ispc.cnr.it\/wp-content\/uploads\/2020\/10\/videogamelab_copertina-1536x584.jpg 1536w, https:\/\/www.ispc.cnr.it\/wp-content\/uploads\/2020\/10\/videogamelab_copertina-16x6.jpg 16w\" sizes=\"(max-width: 1656px) 100vw, 1656px\" \/><\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div><\/div><\/div><\/div><\/div><div class=\"uncode_text_column\" ><p>Rome Videogame Lab \u00e8 prodotto dal 2018 da\u00a0<a href=\"https:\/\/cinecitta.com\/IT\/it-it\/cms\/1\/luce-cinecitta-home.aspx\">Istituto Luce Cinecitt\u00e0<\/a>\u00a0 in co-realizzazione con\u00a0<a href=\"https:\/\/www.qacademy.it\/\">Q Academy<\/a>\u00a0e in collaborazione con\u00a0<a href=\"https:\/\/iideassociation.com\/\">IIDEA-Italian Interactive Digital Entertainement Association.<\/a><\/p>\n<p>Ricercatori, artisti, designer, neuroscienziati e sviluppatori di videogiochi si confrontano sulle nuove frontiere del virtuale, su quali direzioni prendere per riuscire a far vivere esperienze piene, coinvolgenti, significative e istruttive anche da remoto, in una societ\u00e0 che sta cambiando a causa del Covid.<\/p>\n<\/div><div class=\"uncode_text_column\" ><\/p>\n<blockquote>\n<p>Per partecipare basta registrarsi sul sito web ufficiale di <em>Rome Videogame Lab<\/em> al seguente link<strong> <a href=\"https:\/\/on-air.romevideogamelab.it\/registazione\/\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/on-air.romevideogamelab.it\/registazione\/<\/a> <\/strong>e seguire lo streaming dell&#8217;evento.<\/p>\n<\/blockquote>\n<p>\n<\/div><span class=\"btn-container\" ><a role=\"button\"  href=\"https:\/\/www.romevideogamelab.it\/it\/calendario-2\/calendario-ita\/speaker\/132-unvirtual-realities\" class=\"custom-link btn border-width-0 btn-default btn-icon-left\" target=\"_blank\">Il programma di UnVirtual Realities<\/a><\/span><div class=\"uncode-wrapper uncode-share\" ><hr class=\"separator-break separator-accent\" \/><div class=\"share-button share-buttons share-inline share-bigger only-icon\" data-url=\"\"><\/div><\/div><\/div><\/div><\/div><\/div><\/div><div class=\"wpb_column pos-top pos-center align_left column_parent col-lg-2 single-internal-gutter\"><div class=\"uncol style-light\"  ><div class=\"uncoltable\"><div class=\"uncell no-block-padding\" ><div class=\"uncont\" ><\/div><\/div><\/div><\/div><\/div><script id=\"script-row-unique-0\" data-row=\"script-row-unique-0\" type=\"text\/javascript\" class=\"vc_controls\">UNCODE.initRow(document.getElementById(\"row-unique-0\"));<\/script><\/div><\/div><\/div>\n<\/div>","protected":false},"excerpt":{"rendered":"Il CNR ISPC al Rome Videogame LabIl 5 novembre 2020, il CNR ISPC della sede di Firenze organizza il workshop [...]","protected":false},"author":10,"featured_media":4499,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[154],"tags":[],"research-field":[],"research_field_news":[],"project_status_eu":[],"project_status_na":[],"project_status_reg":[],"project_status_field":[],"project_status_international":[],"class_list":["post-4467","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eventi"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>IL CNR ISPC al Rome Videogame Lab: Applied Videogames, Digital Heritage e Scienze della Cognizione | Istituto di Scienze del Patrimonio Culturale<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, 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